Rhianna Pratchett, screenwriter for the film-based Tomb Raider, would like video game heroines to diversify as they age or become mothers.
Who said that the most famous female video game icon was not allowed to grow old? Not Rhianna Pratchett, daughter of novelist Terry Pratchett and head writer of Tomb Raider games (2013) and Rise of the Tomb Raider (2015), who gave a new start to the series. “I’d like to write an older Lara Croft, in her fifties, that is gray and leached, as there is for the male characters, ” says the writer at the American site Entertainment Weekly on the occasion of the release of the Movies123 Tomb Raider, Wednesday, March 14th.
The author, who is no longer in charge of the series of scenario and suggests the idea that Lara Croft becomes mother – and more mothers are put in scenes in action games: “There are so many things imaginable, so many stories to tell, we only scratch the surface. “
With the reboot of the saga in 2013, Rhianna Pratchett drew a line on the intrepid and carefree heroine’s personality that the video game icon has shown since its debut in 1996. The film is inspired by her vision of character.
In his eyes, the game Tomb Raider in 2013, which was criticized for its release for attempted rape scene, helped by its commercial success to make them less cautious publishers with the idea of putting in scene of women as characters secondary and main (Alloy in Horizon: Zero Dawn, Chloe Frazer in Uncharted: The Lost Legacy).
Male heroes more and more often aged
When she was born, Tomb Raider’s heroine was not supposed to be a feminist icon. “At the origin of the project, Lara Croft was a man, closer to his model, Indiana Jones,” recalled in 2017 Alexander Seral, author of Sockshare Tomb Raider. “If she became a woman, it was largely to stand out from the competition of the time, who employed males or mascots. “
In recent years, more and more blockbuster starring male heroes aged or even father, like Kritios in the next God of War, relying on the experience of developers. “We knew that the franchise needed a fresh start” explained last year Aaron Kaufman, spokesman for the studio behind the game, Sony Santa Monica Studio. “Like Cory Balrog had been away for several years, he brought a fresh vision, very specific, related to the epic of a father and his son, and his own relationship to his son, who is 3 or 4 years old today. He had just been born. “
“I think that is the progress of the industry. The movies do a lot, the series too, says Shaun Essay, creative director of Uncharted: The Lost Legacy.It is good that one can explore the evolution of the character including from a physical point of view , without saying that he is eternal, that he will be forever young, etc. ” A treatment reserved for the moment to the male characters.